Public quick referenceSvS Prep Save Guide
Five days of preparation. Bank materials before the event, spend when the matching task is active, and keep enough supplies for the battle afterward.
What to save before SvS
Start collecting as early as your account allows. Keep unopened resource packs closed until you need them; reserve healing resources for the battle phase.
- Building: Fire Crystals, Refined Fire Crystals, construction speedups, and materials for a planned building upgrade.
- Research: Fire Crystal Shards, research speedups; Expert Sigils, Books of Knowledge and Expert skill speedups only if your state has Experts.
- Heroes: rare, epic and mythic shards; gems for Lucky Wheel; Hero Gear Essence Stones, exclusive gear widgets, and Mithril if unlocked.
- Pets: pet advancement materials, refinement stones, Common and Advanced Wild Marks if those systems are unlocked.
- Chief: Chief Gear materials and Chief Charm materials for eligible upgrades.
- Troops: training speedups and enough food, wood, coal and iron to train or promote; plan the completion time.
- Activity: Chief Stamina for beasts and Polar Terror rallies; gathering marches for research day.
Your in-game SvS task screen is the final authority. Some materials and tasks do not exist in younger states, and point rates can change.
SvS five-day checklist screenshot
Keep this quick reference handy, then read the detailed day plan below. Some rows in the screenshot use item icons without text; the task names and point values on your in-game event screen decide what counts.

Five-day save chart
Use this original Alliance Command chart as a planning aid. Best is the usual focus, check means it may score on that day, and a dash means keep saving. Confirm every task in the live event screen at 00:00 UTC.
| Material or action | Day 1 Build | Day 2 Research | Day 3 Beasts | Day 4 Troops & Charms | Day 5 Power |
|---|---|---|---|---|---|
| Fire Crystals / refined | Best | Check | — | — | Check |
| Construction speedups | Best | Check | — | — | Check |
| FC shards / research speedups | Check | Best | — | — | Check |
| Hero shards / Lucky Wheel | — | Best | — | — | — |
| Gathering returns | — | Best | — | — | — |
| Expert sigils / books | — | Best | — | — | — |
| Beasts / stamina | — | — | Best | — | — |
| Pet advancement | — | — | Check | — | Best |
| Chief Charms | Check | — | Check | Best | — |
| Hero widgets / Mithril | — | — | — | Check | Best |
| Troop training / promotion | — | — | — | Best | Check |
| Chief Gear | — | — | — | — | Best |
A state without Fire Crystals, pets, Experts or Mithril can skip those rows. Score is awarded for specific actions, not merely for owning an item. Use your current event tasks for exact point values.
City construction
Spend: Fire Crystals and Refined Fire Crystals on eligible building upgrades; construction speedups. Chief Charm upgrades or research materials may also score if listed.
- Prepare the required buildings and resources before reset; check whether points are awarded when an upgrade starts or finishes.
- Use available construction buffs before starting a long upgrade. Coordinate a state construction buff if offered.
- Keep research items for Day 2 if you expect better overlap with its tasks.
Research and heroes
Spend: research speedups, Fire Crystal Shards, eligible Expert Sigils and Books; Lucky Wheel spins and hero shards according to the live tasks.
- Time gathering marches to return during the scoring window; do not assume starting a march earns points.
- Save gems for the wheel if it appears on your event schedule.
- Stage troop training now if it can finish on the training day.
Beast slay and pets
Spend: Chief Stamina on beasts and Polar Terror rallies; pet advancement and Wild Marks if available. Check whether Charms or Experts also score.
- Use a stamina saving hero when appropriate and keep alliance rallies filled.
- Pick beast levels you can beat reliably. Coordinate rally levels to avoid failed runs.
- Watch the next day's troop training completion window.
Training and Chief Charms
Spend: Chief Charm upgrades; train or promote troops and use training speedups when the event lists training points. Save widgets and Mithril for Day 5 if the checklist matches your event.
- Consider promoting lower tier troops if the live scoring rewards it; compare with new training before spending.
- Plan training to finish during the day, and use available training buffs before starting large batches.
- Do not hold a vital combat upgrade just for points if your alliance needs it sooner.
Gear and pet power
Spend: Chief Gear, hero widgets, Mithril and pet advancement if unlocked and listed. Fire Crystals and eligible speedups may also earn points. Check the final day's full task list first.
- Use high value saved items only where the current rules award points.
- Finish planned upgrades before the prep timer ends; do not spend every resource pack.
- Keep healing resources, teleports and combat supplies ready for the battle phase.
Low spender strategy
- Bank speedups and gems between SvS cycles, while taking useful rewards from smaller events.
- Gather during Day 2, hunt on Day 3, and train within your resource budget on Day 4.
- Use each free attempt and avoid upgrades on a day that has no matching task.
- Check your state timeline for access to pets, Experts, Fire Crystal systems and Mithril before building your own save list.
Check your state timeline · Read the Master Guide · Alliance Command calculators